> For the complete documentation index, see [llms.txt](https://tetration-lab.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tetration-lab.gitbook.io/whitepaper/museum-heist/gameplay/night-time.md).

# Night Time

The game will start off with the night phase. Perhaps, it is the exciting phase where the player ability to strategize and observe behavior of other players will decide the outcome of the game

<figure><img src="/files/pDWIpDCxaprRTNCa1ZFO" alt=""><figcaption><p>The preview is subjected to change upon the patch of the game</p></figcaption></figure>

### Robbery:&#x20;

In this phase of the game, players must choose 3 Museums to visit (excluding their own). After selecting their path of visit, players can steal up to 2 artifacts from other player's museums within their path of visit.&#x20;

#### Example:

Eg: if there are 5 players, the Museums available to visit are A, B, C, D, and E.

**Step I:** Select Path of Visit. Example: Player selects Museum A, Museum B, and Museum C.&#x20;

**Step II:** Select Museums to steal from. Example: Player selects Museum A and Museum B (stealing a total of 2 artifacts).&#x20;

**Step III: End Turn** | The remaining artifacts in each museum will be revealed in the following day time phase. The artifacts that each player stole will be stored in the "Hidden Artifact" section. Players must strategize when to reveal these stolen artifacts in order to earn more money without getting caught.


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